Infinite Fun.

Infinite Scalability.

Infinite Replayability.

Welcome to Infinite Melee.

by Irreverent Games

Because rules are meant to be broken.

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Positioning

Infinite Melee: Competitive Systems. Expressive Play

Infinite Melee is a systems-driven tactical combat game built for strategic depth, replayability, and mastery.

Why Infinite Melee Exists

What gap does it fill?

  • Strategy-first players are underserved

  • Many games prioritize spectacle over depth

  • Structure, balance and scalability are often afterthoughts

Infinite Melee is built system-first, enabling the fun to emerge from meaningful in-game decisions.

Differentiation

What makes Infinite Melee different?

  • Position-driven combat:

    melee, ranged and airborne interactions meaningfully alter combat, shape strategies and drive outcomes

  • Distinct loot economy layers

    loot resources with different lifecycles and roles are purpose-built to help set appropriate early-, mid- and late-game tempo

  • Competitive foundation:

    systems are designed for fairness, consistency, and balance, but avoid homogeneity

  • Eight faction identities:

    provide unique theme, feel and playstyle by deck, all of which sit on a unified game engine

  • Expressive play:

    multiple viable play identities drive divergent strategies and emergent outcomes

  • Elegant tuning architecture:

    built to scale new content without power creep or crash-out

Multiple Factions - Broad Appeal

Eight Factions. One Unified System.

Players can engage through the fantasy identity they enjoy most — magic, technology, mythology, modern power — all balanced through a shared system.

If you don’t love wizards but you love machines, Infinite Melee still meets you where you are.

[Faction Icons]

Gameplay Loop

Core Gameplay Loop

  1. Choose your deck identity/faction

  2. Build and refine a strategic deck

  3. Deploy characters and resources

  4. Execute tactical combat decisions

  5. Adapt to emergent interactions

  6. Prepare to defend yourself

  7. Refine strategy across repeated matches

Target Players

Who is Infinite Melee for?

  • Strategy and mastery-focused players

  • Card game & tactics fans

  • Tabletop hobbyists moving into digital

Supports both competitive play and expressive experimentation.

Current Status

Where we stand today

  • 200+ character cards designed with ample secondary cards (e.g. arsenal upgrades)

  • Core combat engine and tuning architecture implemented

  • AI-driven move evaluation/selection engine

  • Extensive simulation and balance tooling developed

  • Playable prototype with defined faction identities

  • Tabletop-ready for live demos and fast iteration

Platforms

Platforms & Readiness

  • Primary: PC (Steam)

  • Exploration: Digital-first tabletop / hybrid

  • Future: Console adaptation based on fit

System-first design enables flexible platform expansion.

Competitive and Organized Play

Designed to scale from Day 1

  • Competitive balance designed into the core

  • Expressive deck-building enables diverse metas

  • Tournament and organized-play formats considered early

Competitive if desired. Accessible if not required.

Partnership Goals

We’d love to chat about

  • Publisher partnerships and licensing

  • Publishing + funding to accelerate polish

  • Strategic collaboration for scaling

Live Demo Available

Live Demo Available

Limited Tabletop Simulator instance and physical card prototypes available for meetings.

View Brief Demo

Learn More

I’ll be at GDC (March 9–13) and am scheduling short demos and conversations with publishers and partners interested in strategy-first hybrid digital/tabletop games.

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