Infinite Fun.
Infinite Scalability.
Infinite Replayability.
Welcome to Infinite Melee.
by Irreverent Games
Because rules are meant to be broken.
Positioning
Infinite Melee: Competitive Systems. Expressive Play
Infinite Melee is a systems-driven tactical combat game built for strategic depth, replayability, and mastery.
Why Infinite Melee Exists
What gap does it fill?
Strategy-first players are underserved
Many games prioritize spectacle over depth
Structure, balance and scalability are often afterthoughts
Infinite Melee is built system-first, enabling the fun to emerge from meaningful in-game decisions.
Differentiation
What makes Infinite Melee different?
Position-driven combat:
melee, ranged and airborne interactions meaningfully alter combat, shape strategies and drive outcomes
Distinct loot economy layers
loot resources with different lifecycles and roles are purpose-built to help set appropriate early-, mid- and late-game tempo
Competitive foundation:
systems are designed for fairness, consistency, and balance, but avoid homogeneity
Eight faction identities:
provide unique theme, feel and playstyle by deck, all of which sit on a unified game engine
Expressive play:
multiple viable play identities drive divergent strategies and emergent outcomes
Elegant tuning architecture:
built to scale new content without power creep or crash-out
Multiple Factions - Broad Appeal
Eight Factions. One Unified System.
Players can engage through the fantasy identity they enjoy most — magic, technology, mythology, modern power — all balanced through a shared system.
If you don’t love wizards but you love machines, Infinite Melee still meets you where you are.
[Faction Icons]
Gameplay Loop
Core Gameplay Loop
Choose your deck identity/faction
Build and refine a strategic deck
Deploy characters and resources
Execute tactical combat decisions
Adapt to emergent interactions
Prepare to defend yourself
Refine strategy across repeated matches
Target Players
Who is Infinite Melee for?
Strategy and mastery-focused players
Card game & tactics fans
Tabletop hobbyists moving into digital
Supports both competitive play and expressive experimentation.
Current Status
Where we stand today
200+ character cards designed with ample secondary cards (e.g. arsenal upgrades)
Core combat engine and tuning architecture implemented
AI-driven move evaluation/selection engine
Extensive simulation and balance tooling developed
Playable prototype with defined faction identities
Tabletop-ready for live demos and fast iteration
Platforms
Platforms & Readiness
Primary: PC (Steam)
Exploration: Digital-first tabletop / hybrid
Future: Console adaptation based on fit
System-first design enables flexible platform expansion.
Competitive and Organized Play
Designed to scale from Day 1
Competitive balance designed into the core
Expressive deck-building enables diverse metas
Tournament and organized-play formats considered early
Competitive if desired. Accessible if not required.
Partnership Goals
We’d love to chat about
Publisher partnerships and licensing
Publishing + funding to accelerate polish
Strategic collaboration for scaling
Live Demo Available
Live Demo Available
Limited Tabletop Simulator instance and physical card prototypes available for meetings.
Learn More
I’ll be at GDC (March 9–13) and am scheduling short demos and conversations with publishers and partners interested in strategy-first hybrid digital/tabletop games.