Infinite Fun.

Infinite Scalability.

Infinite Replayability.

Welcome to Infinite Melee.

A strategy-first, identity-driven tactical card battler.

by Irreverent Games

Because rules are meant to be broken.

Positioning

Infinite Melee:

Expressive Play. Competitive Systems. Choose how you win.

Infinite Melee is an identity-first tactical battler card game where players can express themselves, and wage battle, through one of eight distinct deck identities.

Each deck is thematically unique, embraces different play-styles, rewards a different way of thinking, and allows players to compete through their favorite fantasy identity.

It is a differentiated, identity-focused battler built for theme, style, strategic depth, variability, replayability, mastery and broad appeal.

Why Infinite Melee Exists

What gap does it fill?

  • Strategy-first players are underserved

    • Many card games favor spectacle and collection over meaningful decision-making.

  • Depth often collapses as games grow

    • Distinct factions blur together, balance drifts, and mastery gives way to memorization.

  • Infinite Melee is built around playstyle and thematic identity.

    • Strategic players want games where how you play matters — not just what you collect.

  • Infinite Melee is built identity-first. Each deck rewards different approach, enabling the fun to emerge from faction selection, deck building and meaningful in-game decisions.

Differentiation

What makes Infinite Melee different?

  • Eight faction identities:

    provide unique theme, feel and playstyle by deck, all of which sit on a single, unified game engine

  • Expressive play shines through:

    multiple viable play identities drive divergent strategies and emergent outcomes

  • Position-driven combat dynamics:

    melee, ranged and airborne interactions meaningfully alter combat strength, shape strategies and drive combat resolution

  • Distinct loot economy layers

    loot resources with different lifecycles and roles are purpose-built to set appropriate tempo and feel for early-, mid- and late-game flavors

  • Competitive foundation:

    systems are designed for fairness, consistency, and balance, but purposely avoid homogeneity across factions

  • Elegant tuning architecture:

    built to scale new content without power creep or crash-out

Multiple Factions - Broad Appeal

Eight Factions. One Unified System.

Players can engage through the fantasy identity they enjoy most — magic, technology, mythology, modern power — all balanced through a shared system.

If you don’t love wizards but you love machines, Infinite Melee still meets you where you are.

[Faction Icons]

Illustrative Example

Sample Matchups and How Thematic Play Identity Shows Up:

Dynasties vs Steampunks

🥋 Dynasties

  • Wins through timing, positioning, and martial discipline

  • Rewards patience, positioning and synergistic interactions

  • Punishes overextension and sloppy attacks

  • High skill ceiling, low margin for error

    • Quick to deploy, quick to strike, quick to be killed

Feels like: outmaneuvering a stronger opponent through swift and flawless execution.

⚙️ Steampunks

  • Wins through pressure, armor, and inevitability

  • Absorbs damage while advancing slowly, but relentlessly

  • Forces opponents into difficult commitments or trades

  • Thrives in drawn-out, grinding battles

    • slow to deploy, slow to ramp, but built to last

Feels like: slogging ever-forward, seizing victory when the opponent runs out of answers.

Player choice:

Do you want to outthink your opponent — or outlast them?

Gameplay Loop

Core Gameplay Loop

  1. Choose your deck identity

  2. Build and refine a strategic deck

  3. Deploy characters and resources

  4. Execute tactical combat decisions

  5. Adapt/react to emergent interactions

  6. Prepare to defend yourself

  7. Refine strategy across repeated matches

Target Players

Who is Infinite Melee for?

  • Strategy and mastery-focused players who crave depth

  • Players who want skill expression, not solved metas or pre-ordained outcomes

  • Card game & tactics fans

  • Tabletop hobbyists seeking challenge / moving into digital

Supports both competitive play and expressive experimentation.

Why players come back

Built to hold together

  • No solved metas - positioning changes every game

  • Wins feel earned, losses don’t feel pre-determined

  • High replayability due to emergent board states and resultant outcomes

  • Different factions play different games, and the underlying system is built to protect those identities

    • Clever counters prevent predictable brute force wins

    • No deck wins purely based on efficiency

Current Status

Where we stand today

  • 200+ character cards designed with ample secondary cards (e.g. arsenal upgrades)

  • Series 1 base set and Series 2 base set, plus six expansions each, developed or conceptually defined.

  • Core combat engine and tuning architecture implemented

  • AI-driven move evaluation / selection engine is operational

  • Extensive simulation, balance tooling and reporting developed

  • Playable prototype with defined faction identities

  • Tabletop-ready for live demos and fast iteration

Platforms

Platforms & Currently Planned Approach

  • Primary: Hybrid

    • PC (Steam)

    • Physical retail packs

    • Integrated corresponding physical / digital collections and gameplay

  • Exploration: Digital-first tabletop / hybrid

  • Future: Console adaptation based on fit

System-first design enables flexible platform expansion.

Competitive and Organized Play

Designed to scale from Day 1

  • Expressive deck building enables diverse metas

  • Competitive balance is designed into the core

  • Tuning is asymmetrical

    • on average, every deck has a roughly equal chance to beat all the others as a group

    • but some individual deck matchups lean slightly in one direction, making it slightly more challenging - and rewarding - to “outplay your nemesis”.

  • Tournament and organized-play formats considered early

Think: Competitive if desired. Accessible if not required.

Partnership Goals

We’d love to chat about

  • Publisher partnerships and licensing

  • Publishing + funding to accelerate polish

  • Co-development, strategic collaboration for GTM and scaling

Live Demo Available

Demo Available

Limited Tabletop Simulator instance and physical card prototypes available for meetings.

Learn More

I’ll be at GDC (March 9–13) and am scheduling short demos and conversations with publishers and partners interested in strategy-first hybrid digital/tabletop games.